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Dark·Heritage - Races

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  • Human; one extra feat at first level, 1 extra skill point at each level (4 at first), base speed 30 ft, Medium sized. Humans of Riven come in a variety of different styles. More detail about specific cultures forthcoming.

  • Sander; bred to find sources of water in the arid, dusty conditions that followed the Rending, but their skills are useful in a wide variety of situations. Scent feat at 1st level, +2 WIS, -2 INT, +2 to Wilderness Lore skill checks, base speed 30 ft., medium sized. They have tough, dry, skin of a dusky reddish brown color that seals itself well against water loss. They also have a nictating membrane that can cover their eyes to prevent dust contamination, thin, small ears, a small flat nose with small nostrils and small mouths that can be plugged by other interior mucous membrance also to prevent dust contamination while traveling in the wilderness. Sanders are tall, have black hair and yellow eyes. Sanders have low light vision as elves in the PHB.

  • Hulk; bred to be hard workers, large, possibly even intelligent but not terribly independent. +2 STR, +2 CON, -2 DEX, -2 CHA, -2 WIS, lowlight vision, Damage Resistance equal to CON 1/- at first level regardless of class, increasing to 2/- at 5th character level, 3/- at 10th character level, 4/- at 15th character level and 5/- at 20th character level. Hulks are taller and broader than regular humans in general, with a reddish, coarse, almost furlike covering over their body. They were bred to work non-stop, even through the frigid nights, and can operate very well in darkness and cold. Their skin is dark gray or black, as are their eyes.

  • Mannikin; bred to be beautiful, did not appear to have a practical purpose. Amongst humans and near-humans, though, they are very persuasive and political. -2 STR, -2 CON, +2 DEX, +2 CHA, +2 racial bonus to all Bluff, Diplomacy, Intimidate and Sense Motive checks, speed 30 ft, medium sized. The mannikins are tall and thin, with pale, skin and lustrous white hair, and silver-chrome eyes. They have a fine bone structure, making them not particularly suited to heavy musculature, but are very agile, having performed for the ancient Breeders millenia ago.

  • Gray; +2 INT, -2 WIS. The grays were not only the working level scientists and supervisors, they were also the Headmen and "Secret" Police during the reign of the Breeders many ages ago. Even today, most other races feel uncomfortable around them, they get a -1 on Diplomacy checks, but a +1 on Intimidate and Sense Motive checks. Grays have also been conditioned to various types of "spycraft" and have been bred to have darkvision with a range of 60'. The grays are somewhat short and slight, with chalky gray skin and dark hair, and with rasping, whispering voices. They are also quick and somewhat twitchy, but their base speed is 40 ft./round.


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    Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

    System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.

    Dark Heritage - Races Copyright 2003, Joshua Dyal.



Copyright © 2003, 2004 Joshua Dyal
jdyal@wowway.com